When Difficult Is Fun – Challenging vs. Punishing Games

“As a designer you’re not trying to defeat your player. You want them to overcome the challenge you’re setting before. Your goal is a designer is to get your player so invested, engaged that they want to beat this game. Even though it’s difficult. You don’t want to simply set something before then that causes … More When Difficult Is Fun – Challenging vs. Punishing Games

Game Flow/Game Progress/User Interface Flow Diagrams (UI Storyboards)

Comments The “flow” is the player moving from one state to another within the game. Perhaps one state is the main menu, and choosing Start Game goes to the main game state. And if you die, does it go to a Restart Y/N state, or instantly go to your last checkpoint, or what? Images   … More Game Flow/Game Progress/User Interface Flow Diagrams (UI Storyboards)

Cytus

This day in gaming: 5 Years Ago #Cytus is a rhythm game developed by Rayark Games, an independent game developer in Taiwan. It was first released on the iOS platform on January 12, 2012. The game was later released on Android on August 7, 2012. “Cytus also has a side story set in a distant … More Cytus