Creating a Game Design Document: the Sooner, the Better by Corey Warning

If you’re in the early stages of development, these points should be your main focus: Elevator Pitch Everyone on your team should be able to explain what your game is all about in under 2 minutes, and you want the listener to understand what you’re going for right away. Practice this on your friends and … More Creating a Game Design Document: the Sooner, the Better by Corey Warning

Implementing Coordinated Movement

#GameDev Tips: Implementing Coordinated Movement by Gamasutra.com “..One of the key components to any good movement system is the collision determination system. The collision system really just needs to provide accurate information about when and where units will collide. A more advanced collision system will be continuous rather than discrete. Most games scale the length … More Implementing Coordinated Movement

Game Flow/Game Progress/User Interface Flow Diagrams (UI Storyboards)

Comments The “flow” is the player moving from one state to another within the game. Perhaps one state is the main menu, and choosing Start Game goes to the main game state. And if you die, does it go to a Restart Y/N state, or instantly go to your last checkpoint, or what? Images   … More Game Flow/Game Progress/User Interface Flow Diagrams (UI Storyboards)