Creating a Game Design Document: the Sooner, the Better by Corey Warning

If you’re in the early stages of development, these points should be your main focus: Elevator Pitch Everyone on your team should be able to explain what your game is all about in under 2 minutes, and you want the listener to understand what you’re going for right away. Practice this on your friends and … More Creating a Game Design Document: the Sooner, the Better by Corey Warning

The saddest end to a relationship is one where you have to break up with somebody when you’re still in love with them. It sounds bizarre but it happens, because the truth is, as powerful and as thrilling and as wonderful as it may be, love isn’t always enough and to be in love doesn’t … More

Super Mario World: Super Mario Advance 2 (

#ThrowbackThursday This day in gaming: 15 Years Ago Super Mario World: Super Mario Advance 2 (known in Japan as simply Super Mario Advance 2, スーパーマリオアドバンス2 Sūpā Mario Adobansu Tsū) is a remake of Super Mario World made for the Game Boy Advance and developed by Nintendo Entertainment Analysis and Development (EAD) The game was successful, … More Super Mario World: Super Mario Advance 2 (

”Tất cả chúng ta đều bị tổn thương theo cách này hay cách khác. Nhưng điều tốt nhất nên làm là phải tiếp tục sống như không hề có chuyện gì xảy ra”

Sonic the Hedgehog 3

This day in gaming: 23 Years Ago (Japanese: ソニック・ザ・ヘッジホッグ3 スリー is a platform video game developed by Sonic Team and published by Sega. The third main game in the Sonic the Hedgehog series, it was released for the Sega Genesis worldwide in February 1994, and in Japan three months later. Sonic 3 was a critical … More Sonic the Hedgehog 3

Implementing Coordinated Movement

#GameDev Tips: Implementing Coordinated Movement by Gamasutra.com “..One of the key components to any good movement system is the collision determination system. The collision system really just needs to provide accurate information about when and where units will collide. A more advanced collision system will be continuous rather than discrete. Most games scale the length … More Implementing Coordinated Movement